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Posts Tagged ‘develop’

Flex 3 as CS4 development tool

January 23rd, 2009

Are you as me and using Flex as a development tool and just switched to CS4 development. Well, no problem, you can still use Flex for your coding and debugging.

First you need to download and install Gumbo for flex.
1.) Download Gumbo: http://opensource.adobe.com/wiki/display/flexsdk/Downloads
2.) Place it inside the Flex SDK folder: /Applications/Adobe Flex Builder 3/sdks
3.) Go into the library directory: /Applications/Adobe Flex Builder 3/sdks/{sdk version}/frameworks/libs/
Remove all files except the /player/10/playerglobal.swc.
Before: flex_sdk_before After:

flex_sdk_after1

4.) Open the “flex-config.xml” in the /Applications/Adobe Flex Builder 3/sdks/{sdk version}/frameworks/ folder
Replace the text “{targetPlayerMajorVersion}” with “10″.

5.) Open/Restart Flex and add the SDK to flex: Preferences/Flex/Installed Flex SDKs
flex_add_sdk_1

6.) Create a empty ActionScript Project, In the window make sure to change the SDK (use a specific SDK).

Now you should be able to use Flex Builder as a code editor when building Flash CS4 projects. You can also look on how to develop for CS3. A tip is not to click finish, click the next button and in the field “Main source folder” enter src. Cleaner place for putting the fla & as files.

Flash, Flex , , , ,

Device Central CS3 and PSP

August 15th, 2007

devicepsp

Was looking around little in the new Device Central CS3. Here are some tools that I’ve really been looking forward to. Having full control of the Memory, this is important as well I think in web applications!

I’ve done a PSP game for a couple of months ago and had some issues with the memory. So I found that I could create a own profile for Device Central, so I skinned it with a PSP Device, so now I can control my games memory use without the extra unecesarry time for moving files and testing.

Execpt for that, building flash applications on a PSP really sucks. There is so many limitations, and if you’r building like me for events it really sucks because the only way for display flash content is to open the web browser, enter an url/bookmark and then it kicks in.
There is no way as well for setting a lot of PSP;s up with the same settings, there will be trouble in the next project when we have to manually setup 350 PSP;s.

What I did was to use “Adobe Device Central CS3″, created a new device profile. Probably a better way to do this but I did like this.

1.) Find the Devices, mine is here
C:\Documents and Settings\fredrikba\Local Settings\Application Data\Adobe\Adobe Device Central CS3\Devices

2.) Create a own PSP folder, my is called
Sony_PSP_Main

3.) Copy a profile in the ./Device folder and create your custom profile, mines called Sony_PSP.XML, adjust and keep the settings needed.

4.) In the folder you created (Sony_PSP_Main), setup the visual images and information used when developing.

The hard part is to setup the info xml with all the facts, specialy when it’s not good defined from the supporter.

I’ve added a zip file to download, just unzip it into C:\Documents and Settings\fredrikba\Local Settings\Application Data\Adobe\Adobe Device Central CS3\Devices

Unzip it to  “C:\Documents and Settings\{username}\Local Settings\Application Data\Adobe\Adobe Device Central CS3\Devices”

Download file: devicecentralcs3_sony_psp_profile

Flash, Life , , ,