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Posts Tagged ‘control’

Guitar Hero “in” Flash

February 14th, 2008

I was writing a new Audio Sync Engine for AS3. The idea is that our Sound Manager is working in Sound Forge, by setting markers he can export an xml file with markers data and positions. I wrote the plug-in in c++ by mashing up some existing plugs.

Then the Flash developers can use the Sync Engine to connect markers to changes for example lip sync, character moods and so much more.

When drinking some beer with the colleges we decided to make our own Guitar Hero game.

By connecting the XBOX 360 Guitar Hero control I could with JavaScript find the control, its movement in X,Y (up and sideways). The only thing that I couldn’t get hold of was the Z (pin to pitch audio).
After getting the JavaScript API to work it is easy to push the data to flash. By ExternalInterface its easier to handle JavaScript handling when not needed to put all handling in root.

hiqhero1

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