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	<title>Comments on: Flex 3 as CS3 development tool</title>
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	<link>http://undefined-type.com/2008/07/122/</link>
	<description>Flex,Flash &#38; AIR</description>
	<lastBuildDate>Thu, 24 Feb 2011 19:52:15 +0000</lastBuildDate>
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		<title>By: Claudius Tiberiu Iacob</title>
		<link>http://undefined-type.com/2008/07/122/comment-page-1/#comment-195</link>
		<dc:creator>Claudius Tiberiu Iacob</dc:creator>
		<pubDate>Thu, 11 Mar 2010 10:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/undefined_type_/?p=122#comment-195</guid>
		<description>For Flash CS4, the path to the &quot;fl&quot; folder on PC/Windows Vista is: &quot;c:\Program Files (x86)\Adobe\Adobe Flash CS4\Common\Configuration\Component Source\ActionScript 3.0\User Interface\&quot;</description>
		<content:encoded><![CDATA[<p>For Flash CS4, the path to the &#8220;fl&#8221; folder on PC/Windows Vista is: &#8220;c:\Program Files (x86)\Adobe\Adobe Flash CS4\Common\Configuration\Component Source\ActionScript 3.0\User Interface\&#8221;</p>
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	<item>
		<title>By: Bäcker</title>
		<link>http://undefined-type.com/2008/07/122/comment-page-1/#comment-193</link>
		<dc:creator>Bäcker</dc:creator>
		<pubDate>Mon, 22 Feb 2010 21:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/undefined_type_/?p=122#comment-193</guid>
		<description>Sorry about that, fixed the links so the videos should work again.</description>
		<content:encoded><![CDATA[<p>Sorry about that, fixed the links so the videos should work again.</p>
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	<item>
		<title>By: John Bailey</title>
		<link>http://undefined-type.com/2008/07/122/comment-page-1/#comment-180</link>
		<dc:creator>John Bailey</dc:creator>
		<pubDate>Tue, 19 Jan 2010 02:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/undefined_type_/?p=122#comment-180</guid>
		<description>I know this is over a year old, but do you have documentation or where can I get the video demos now?</description>
		<content:encoded><![CDATA[<p>I know this is over a year old, but do you have documentation or where can I get the video demos now?</p>
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	<item>
		<title>By: undefined-type &#187; Runtime Dynamic Fonts for CS4 (fp9), next-gen</title>
		<link>http://undefined-type.com/2008/07/122/comment-page-1/#comment-34</link>
		<dc:creator>undefined-type &#187; Runtime Dynamic Fonts for CS4 (fp9), next-gen</dc:creator>
		<pubDate>Fri, 13 Feb 2009 13:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/undefined_type_/?p=122#comment-34</guid>
		<description>[...] with your font file it&#8217;s time to use it in the project. In this example I use my Flex 3 as CS3 development tool., this is because I create Flash Player 9 project. You can of course use only Flash IDE or any other [...]</description>
		<content:encoded><![CDATA[<p>[...] with your font file it&#8217;s time to use it in the project. In this example I use my Flex 3 as CS3 development tool., this is because I create Flash Player 9 project. You can of course use only Flash IDE or any other [...]</p>
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	</item>
	<item>
		<title>By: undefined-type &#187; Flex 3 as CS4 development tool</title>
		<link>http://undefined-type.com/2008/07/122/comment-page-1/#comment-26</link>
		<dc:creator>undefined-type &#187; Flex 3 as CS4 development tool</dc:creator>
		<pubDate>Fri, 23 Jan 2009 15:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/undefined_type_/?p=122#comment-26</guid>
		<description>[...] to use Flex Builder as a code editor when building Flash CS4 projects. You can also look on how to develop for CS3. A tip is not to click finish, click the next button and in the field &#8220;Main source [...]</description>
		<content:encoded><![CDATA[<p>[...] to use Flex Builder as a code editor when building Flash CS4 projects. You can also look on how to develop for CS3. A tip is not to click finish, click the next button and in the field &#8220;Main source [...]</p>
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	<item>
		<title>By: Fredrick Bäcker</title>
		<link>http://undefined-type.com/2008/07/122/comment-page-1/#comment-12</link>
		<dc:creator>Fredrick Bäcker</dc:creator>
		<pubDate>Sun, 07 Dec 2008 17:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/undefined_type_/?p=122#comment-12</guid>
		<description>Do you mean when using the export setting &quot;Automatically declare stage instances&quot;?
Sorry no, there is no bridge for it, to use Flex and its editing power you need to turn this off and manually declare everything in your classes.

It can be a real pain sometimes, flex needs a relation to the classes to get the debugger/error helper to work. But look at it the other way! You will get a far better control of what is happening, a instance on the stage with a class attached is not declared as a movieclip but as the actual class and then flex editor helps your out with code hinting e.g.

Doing this way you will not get the error in flex because everything is declared correctly. Doing the other way Flex will complain but you can export your files with Flash without any problem. But if you are doing this way, I would recommend another editor as FlashDevelop (http://www.flashdevelop.org).</description>
		<content:encoded><![CDATA[<p>Do you mean when using the export setting &#8220;Automatically declare stage instances&#8221;?<br />
Sorry no, there is no bridge for it, to use Flex and its editing power you need to turn this off and manually declare everything in your classes.</p>
<p>It can be a real pain sometimes, flex needs a relation to the classes to get the debugger/error helper to work. But look at it the other way! You will get a far better control of what is happening, a instance on the stage with a class attached is not declared as a movieclip but as the actual class and then flex editor helps your out with code hinting e.g.</p>
<p>Doing this way you will not get the error in flex because everything is declared correctly. Doing the other way Flex will complain but you can export your files with Flash without any problem. But if you are doing this way, I would recommend another editor as FlashDevelop (<a href="http://www.flashdevelop.org" rel="nofollow">http://www.flashdevelop.org</a>).</p>
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	<item>
		<title>By: mathias</title>
		<link>http://undefined-type.com/2008/07/122/comment-page-1/#comment-11</link>
		<dc:creator>mathias</dc:creator>
		<pubDate>Sun, 07 Dec 2008 17:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/undefined_type_/?p=122#comment-11</guid>
		<description>thanks for nice tut Fredrick. im just wonder if know a workaround when you export a movieclip for actionscript and flash automatically generat class in the swf. when debugging in flex i get an error.</description>
		<content:encoded><![CDATA[<p>thanks for nice tut Fredrick. im just wonder if know a workaround when you export a movieclip for actionscript and flash automatically generat class in the swf. when debugging in flex i get an error.</p>
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	<item>
		<title>By: Fredrick Bäcker</title>
		<link>http://undefined-type.com/2008/07/122/comment-page-1/#comment-10</link>
		<dc:creator>Fredrick Bäcker</dc:creator>
		<pubDate>Sun, 07 Dec 2008 17:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/undefined_type_/?p=122#comment-10</guid>
		<description>Flex can use Flash CS3 as assets, you for e.g. use a Flash file and embed fonts, graphics animations, skinning for Flex components and also create own components. Then load them with a stylesheet or embed when compiling.

On the other hand I don&#039;t think it&#039;s possible to run Flex components/classes in Flash (not sure but guessing). I&#039;ve tried to replace swc files with no success. The playerglobal.swc is the basic Flash classes, flex uses another 10 swc files and I don&#039;t think it&#039;s possible to decompile to recompile a new set of playerglobal.swc. And if it is possible the question is if Flash CS3 compiler engine can handle it because of all the &quot;special&quot; little things.

To combine my suggestion is, make all the pretty nice stuff with Flash, use the Flash/Flex component to load all graphics and animations and build your applications on the robust and strong Flex.

Flash Component kit from Adobe 
http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&amp;loc=en_us&amp;extid=1273018

Some inspiration
http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&amp;loc=en_us&amp;extid=1273018</description>
		<content:encoded><![CDATA[<p>Flex can use Flash CS3 as assets, you for e.g. use a Flash file and embed fonts, graphics animations, skinning for Flex components and also create own components. Then load them with a stylesheet or embed when compiling.</p>
<p>On the other hand I don&#8217;t think it&#8217;s possible to run Flex components/classes in Flash (not sure but guessing). I&#8217;ve tried to replace swc files with no success. The playerglobal.swc is the basic Flash classes, flex uses another 10 swc files and I don&#8217;t think it&#8217;s possible to decompile to recompile a new set of playerglobal.swc. And if it is possible the question is if Flash CS3 compiler engine can handle it because of all the &#8220;special&#8221; little things.</p>
<p>To combine my suggestion is, make all the pretty nice stuff with Flash, use the Flash/Flex component to load all graphics and animations and build your applications on the robust and strong Flex.</p>
<p>Flash Component kit from Adobe<br />
<a href="http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&#038;loc=en_us&#038;extid=1273018" rel="nofollow">http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&#038;loc=en_us&#038;extid=1273018</a></p>
<p>Some inspiration<br />
<a href="http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&#038;loc=en_us&#038;extid=1273018" rel="nofollow">http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&#038;loc=en_us&#038;extid=1273018</a></p>
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	<item>
		<title>By: Claudius Tiberiu Iacob</title>
		<link>http://undefined-type.com/2008/07/122/comment-page-1/#comment-7</link>
		<dc:creator>Claudius Tiberiu Iacob</dc:creator>
		<pubDate>Sun, 07 Dec 2008 17:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/undefined_type_/?p=122#comment-7</guid>
		<description>I see..

But now, I have another question. Is it possible to support both Flex and CS3 assets within the same project?

I mean, is it possible to have, somehow, a custom SDK that contains a playerglobal.swc that is a mixture of the playerglobal.swc from Flex CS3 and the playerglobal.swc from Flex SDK 3.0.0?

It would be interesting to, say, use a custom FlashCS3 component and a Flex UI interface within the same project...

Do you think it can be done?
Thanks in advance, Claudius</description>
		<content:encoded><![CDATA[<p>I see..</p>
<p>But now, I have another question. Is it possible to support both Flex and CS3 assets within the same project?</p>
<p>I mean, is it possible to have, somehow, a custom SDK that contains a playerglobal.swc that is a mixture of the playerglobal.swc from Flex CS3 and the playerglobal.swc from Flex SDK 3.0.0?</p>
<p>It would be interesting to, say, use a custom FlashCS3 component and a Flex UI interface within the same project&#8230;</p>
<p>Do you think it can be done?<br />
Thanks in advance, Claudius</p>
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	<item>
		<title>By: Fredrick Bäcker</title>
		<link>http://undefined-type.com/2008/07/122/comment-page-1/#comment-6</link>
		<dc:creator>Fredrick Bäcker</dc:creator>
		<pubDate>Sun, 07 Dec 2008 17:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/undefined_type_/?p=122#comment-6</guid>
		<description>If you don&#039;t need to work with the Flash IDE you can compile and build the application with &quot;docroot&quot; class. As you normaly do when building Flex sites.

But if you are dependent on Flash IDE for GUI graphics, animations and so on you need to compile with Flash =(</description>
		<content:encoded><![CDATA[<p>If you don&#8217;t need to work with the Flash IDE you can compile and build the application with &#8220;docroot&#8221; class. As you normaly do when building Flex sites.</p>
<p>But if you are dependent on Flash IDE for GUI graphics, animations and so on you need to compile with Flash =(</p>
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